Dynamics Reflection
Part A
I learned that the study of dynamics goes beyond the relationships between the variables of motion as explained in kinematics. Dynamics uses Newton's 3 laws of motion, Newtons law of universal gravitation, and Kepler's laws of planetary motion. It also uses the law of conservation of momentum and centripetal force of center-seeking objects. I learned that friction is a force that opposes the motion of one object sliding over the surface of another object. I learned that in order to better understand the relationship between force and acceleration in a particular case it is helpful to use a free-body diagram. I learned that mass and what are two different physical quantities.
Part B
One application of dynamics is how a seat belt works.
Inertia is an object's tendency to keep moving until something else works against this motion. Anything that is in the car has a separate inertia from the car. The car accelerates riders to its speed. So if the car crashes into a telephone pole at 50 mph and the driver is not wearing a seat belt, then the driver would either slam into the steering wheel at 50 mph or fly out the windshield at 50 mph. If the driver wears their seat belt, then the seat belt will spread the stopping force to across sturdier parts of the driver's body. Wearing a seat belt can save a person's life.
Physics Digital Portfolio
Wednesday, May 2, 2012
Tuesday, May 1, 2012
Dynamics
The study of dynamics goes beyond the relationships between the variables of motion as illuminated in kinematics to the cause of motion, which is force.
Newton's Laws of Motion
- Newton's first law of motion, also called the law of inertia, states that an object at rest will stay at rest while an object in motion will stay in motion unless acted on by an external force.
- Newton's second law of motion states that if a net force acts on an object, it will cause an acceleration of that object. This law addresses the cause an effect relationship between force an motion commonly stated as F=ma. Force is measured in Newtons (N).
- Newton's third law of motion states that for every action there is an equal and opposite reaction.
Free-body diagrams also called force diagrams are used to help better understand the relationship between force and acceleration in a particular case.
Friction is the force opposing the motion of one body sliding or rolling over the surface of second object. There are two main types of friction: static and kinetic friction.
References:
http://www.cliffsnotes.com/study_guide/Dynamics.topicArticleId-10453,articleId-10417.html
Friction is the force opposing the motion of one body sliding or rolling over the surface of second object. There are two main types of friction: static and kinetic friction.
- Static friction is the force of friction when there is no relative motion between two objects in contact, such as a block sitting on an inclined plane. The magnitude of the frictional force is Fs ≤ μs N,.
- Kinetic friction is the force of friction when there is relative motion between two objects in contact. The magnitude of the friction force in this case is F k ≤ μk N.
Applications in Real-Life
References:
http://www.cliffsnotes.com/study_guide/Dynamics.topicArticleId-10453,articleId-10417.html
Saturday, April 28, 2012
Kinematics
Reflection:
Part A -
I learned that Kinematics has been divided into two types, One Dimension and Two Dimensions. Kinematics. I have also learned to solve Kinematics problems using the five kinematics equations. Kinematics is the study of motion, without the components of mass and forces (dynamics).
One Dimension Kinematics is pretty simple and uses the basic concepts of motion which are velocity, distance, acceleration, and time, but Two Dimension Kinematics is much more complicated. It goes into Projectile Motion, Relative Motion, Circular Motion, and even requires trigonometry (sin, cos, tan). These go deeper into kinematics and bring up even more equations to use to solve the problems.
Two Dimension Kinematics requires analyzing the problem a lot and figuring out what to do with next. Sometime it is quite easy and only need one step such a putting your given information into an equation, but other times there are multiple steps to get there. I find it helpful to know all the equations or have a equation sheet so that I can find the equations that will give me the answer. Another strategy to solve problems dealing with Kinematics is writing out your given information and draw a picture to understand what is happening in the problem if necessary.
For example:
An airplane accelerates down a runway at 3.20 m/s2 for 32.8 s until is finally lifts off the ground. Determine the distance traveled before takeoff.
Given:
|
Find:
d = ??
|
d = vit + 0.5at2 <= Kinematics equation!
d = (0 m/s)(32.8 s)+ 0.5(3.20 m/s2)(32.8 s)2
d = 1720 m
Part B -
Kinematics is present everywhere in our lives. Running requires velocity, jumping has acceleration due to gravity, driving in a circle uses circular motion, and throwing a rock around uses projectile motion. Everything that we do that requires motion relates to kinematics.
Another example of Kinematics in real life is driving. For example, everyday people have to maintain a constant speed, or close to it, to remain at the required speed limit and when the speed limit changes we accommodate by accelerating or decelerating.
Also, NASA has to use kinematics a lot and have to be extremely careful with their calculations or everything could go wrong. They have to accelerate a lot at lift-off to get through the atmosphere, and they have to do much more.
Friday, April 27, 2012
Kinematics
Project:
Kinematics Equations
Scalar- It is a quantity with ony magnitude, such as time.
Projectile Motion
When solving Projectile motion equations, you basicly use the same kinematics formulas except the acceleration is always gravity and it only effects the Y-component. We are ignoring air resistance in Projectile Motion.
In Circular Motion, spinning an object around a fixed point allows there to be a centripetal acceleration and force. That is why things like the sport and ride below have circular motion.
Bibliography
1. Content -
One Dimension Kinematics
These equations help solve kinematics problems:
- Vf = Vo + at
- Vav = 1/2 ( Vf + Vo )
- Xf = Xo + 1/2 ( Vo + Vf )t
- V^2 = Vo^2 + 2ax
Kinematics Vocabulary and Relationships
Kinematics involves relationships between the quantities displacement (d), velocity (v), acceleration (a), and time (t). The first three of these quantities are vectors while time is a scalar.
Vector- It is a quantity with both magnitude and direction, such as velocity and acceleration.
Displacement- Is the change in position of an object. It can also be called distance.
Velocity- Is the distance that can be traveled during a certain amount of time. Velocity can be negative since it can suddenly change direction. Fro example, you could be driving forward at a constant speed and then suddenly drive in reverse at the same speed. Your speed remains constant, but your velocity changed from positive to negative.
Velocity = Distance / Time
Acceleration- Is the change in velocity. When velocity is speeding up, you are accelerating, and when you are slowing down you are deccelerating. When an object is accelerating at a constant pace, its velocity is still going up.
Acceleration = Velocity / Time
Graphs- There are many types of graph for Kinematics such a Position-Time Graph, Velocity-Time Graph, and Acceleration-Time Graph.
Velocity-Time Graph-
- B shows a positive velocity and acceleration.
- C shows a positive velocity, but it is deccelerating until it is at a stop.
- D shows a positive acceleration that slows to a stop when velocity is negative, but speeds up when it is positive.
Two Dimension Kinematics
Relative Motion: X and Y Component of Vectors
Relative motion is the basic form or two dimension kinematics. In realtive motion, we are not just measuring a vector going straight, but going diagnol. When an object moves at an angle, it has a X-component and Y-component. The X-component is the measure of a vector going horizontal to the ground. The Y-component is the measure of a vector moving vertically. The X and Y components with the angle creates a right triangle. By using the concepts of right triangles and sine, cosine, and tangent, we can figure out the vector of the angle.
*SOHCAHTOA*-use this to help figure out the vector.
Example! - Imagine you are trying to sailing a boat across a flowing stream. Your boat is trying to move straight, but ends up moving diagonally and at a new speed due to the stream's current that is perpendicular to your boat in the beginning. The boat's velocity in the beginning is your X-component while the speed of the stream is your Y-component. Using 'tangent' (trigonometry), you can figure out your new speed.
Projectile Motion
Projectile motion shows the movement of an object due to only the force of gravity. Gravity has an acceleration of 9.8 m/s^2 on an object that is falling, but when thrown up, it causes the acceleration on the object to be -9.8 m/s^2.
When throwing a ball into the air it starts slowing to a stop and then as it falls back down to the persons had ( at the same height it was thrown). As it falls, it starts accelerating and right before it hits his hand, the velocity is equal to the velocity at the beginning.
In Dynamics we learned about Newton's Laws and how an object in motion stay in motion unless a force is acted upon it. We don't really see objects moving for a infanite amount of time due to all the forces such as friction, air resistence, applied force, and most of all Gravity. Gravity causes the ball shot from the cannon (below) to move in a parabolic path instead of straight. Also, the path is curved and not diagonal because gravity causes acceleration and decceleration so the velocity is effected gradually instead of a sudden and constant change.
When solving Projectile motion equations, you basicly use the same kinematics formulas except the acceleration is always gravity and it only effects the Y-component. We are ignoring air resistance in Projectile Motion.
Equations : *Note: Sometimes the gravity is negative depending on the problem. Analyze!*
Original Equation X-component Y-component
X = Xo + Vot + 1/2 at^2 X = Voxt Y = Yo + Voyt + 1/2 (9.8)t^2
V = Vo + at Vx = Vox Vy = Voy + 9.8t
V^2 = Vo^2 + 2aX Vx^2 = Vox^2 Vy^2 = Voy^2 + 2(9.8)Y
Circular Motion
Uniform Circular Motion- the movement of an object at constant speed around a circle. The radius must stay constant.
Centripetal Acceleration- The 'center-seeking' acceleration of an object that is moving in a circle at a constant speed. This is caused by centripetal force which exerts the net force to the center of the circle.
Although the acceleration is towards the center of the circle, when the object is released or stops moving in a circle, it continues moving straight in the direction it was in before it was released.
Equations:
*Note: second equation finds the Fnet (net force) which relates to Dynamics.*
ac=(v^2)/r
F=mac=(mv^2)/r
2. Application -
Relative Motion
Relative motion can be found in sailing boats, ships, planes, and swimming. As long as there are two components acting on an object, relative motion will be present.
Projectile Motion
Projectile Motion is everywhere around us because gravity is always present. We see it when we play catch, watch fireworks, and drink from a water fountain.
Circular Motion
Bibliography
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